| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- TUSAM![]() 0,100 | 3 kills: 2, deaths: 1 | 67% | 1.004 Not Qualified | 45.96% +2.16 skill (1) | ||
- jelloman![]() 0,100 | 2 kills: 2, deaths: 0 | 994 Not Qualified | 46.93% +2.12 skill (1) | |||
- viff![]() 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.042 Not Qualified | 42.33% +2.31 skill (1) | ||
- =AG= Rampage![]() 100,0 | 1 kills: 0, deaths: 1 | 0% | 1.131 Not Qualified | 34.29% +2.63 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| TUSAM Better avoid this opponent next time |
| Skill Booster |
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| =AG= Rampage Gain optimal skill by winning next confrontation |
| Push Over |
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| jelloman Collect your easy points here |
| Skill Sponsor |
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| jelloman Paid his dues, better thank this opponent next time around |