| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- 123![]() 2,98 | 29 kills: 12, deaths: 17 | 41% | 1.144 Not Qualified | 43.28% +2.27 skill (1) | ||
- rolom![]() 0,100 | 24 kills: 10, deaths: 14 | 42% | 1.019 Not Qualified | 55.28% +1.79 skill (1) | ||
- dan-1-xpr008-077![]() 0,100 | 15 kills: 8, deaths: 7 | 53% | 1.070 Not Qualified | 50.41% +1.98 skill (1) | ||
- MAXIMUS![]() 2,98 | 12 kills: 4, deaths: 8 | 33% | 1.152 Not Qualified | 42.61% +2.30 skill (1) | ||
- TheIntern![]() 0,100 | 2 kills: 0, deaths: 2 | 0% | 1.117 Not Qualified | 45.86% +2.17 skill (1) | ||
- dos![]() 0,100 | 2 kills: 2, deaths: 0 | 972 Not Qualified | 59.63% +1.61 skill (1) | |||
- Lekick![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 988 Not Qualified | 58.17% +1.67 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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