| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- =AG= Rampage![]() 100,0 | 40 kills: 23, deaths: 17 | 57% | 1.131 Not Qualified | 50.47% +1.98 skill (1) | ||
- Lansofuq![]() 0,100 | 21 kills: 12, deaths: 9 | 57% | 1.009 Not Qualified | 61.95% +1.52 skill (1) | ||
- Firebombgaming![]() 0,100 | 14 kills: 10, deaths: 4 | 71% | 1.097 Not Qualified | 53.78% +1.85 skill (1) | ||
- Funktipus![]() 0,100 | 10 kills: 5, deaths: 5 | 50% | 1.120 Not Qualified | 51.52% +1.94 skill (1) | ||
- Captain_Andex![]() 0,100 | 7 kills: 5, deaths: 2 | 71% | 934 Not Qualified | 68.50% +1.26 skill (1) | ||
- SoftMurillo![]() 0,100 | 7 kills: 3, deaths: 4 | 43% | 1.197 Not Qualified | 44.19% +2.23 skill (1) | ||
- 1st Cav 1969![]() 0,100 | 5 kills: 4, deaths: 1 | 80% | 787 Not Qualified | 79.22% +0.83 skill (1) | ||
- jelloman![]() 0,100 | 5 kills: 2, deaths: 3 | 40% | 994 Not Qualified | 63.32% +1.47 skill (1) | ||
- Mikolaj![]() 0,100 | 1 kills: 1, deaths: 0 | 1.001 Not Qualified | 62.71% +1.49 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| jelloman Better avoid this opponent next time |
| Skill Booster |
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| SoftMurillo Gain optimal skill by winning next confrontation |
| Push Over |
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| 1st Cav 1969 Collect your easy points here |
| Skill Sponsor |
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| Mikolaj Paid his dues, better thank this opponent next time around |