| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Cornelius Pringle![]() 0,100 | 45 kills: 18, deaths: 27 | 40% | 1.107 Not Qualified | 48.22% +2.07 skill (1) | ||
- Max![]() 2,98 | 39 kills: 25, deaths: 14 | 64% | 1.082 Bootcamp League | 50.66% +1.97 skill (1) | ||
- Rampage![]() 100,0 | 38 kills: 12, deaths: 26 | 32% | 1.221 Major League | 37.55% +2.50 skill (1) | ||
- SoftMurillo![]() 0,100 | 8 kills: 5, deaths: 3 | 62% | 964 Not Qualified | 61.72% +1.53 skill (1) | ||
- REAZMANI![]() 0,100 | 8 kills: 5, deaths: 3 | 62% | 1.045 Not Qualified | 54.18% +1.83 skill (1) | ||
- CharlySheen![]() 0,100 | 8 kills: 4, deaths: 4 | 50% | 1.022 Not Qualified | 56.37% +1.75 skill (1) | ||
- Thomas Cube![]() 0,100 | 1 kills: 1, deaths: 0 | 1.171 Not Qualified | 42.13% +2.31 skill (1) | |||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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| Worst Enemy |
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| Rampage Better avoid this opponent next time |
| Skill Booster |
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| Rampage Gain optimal skill by winning next confrontation |
| Push Over |
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| SoftMurillo Collect your easy points here |
| Skill Sponsor |
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| Thomas Cube Paid his dues, better thank this opponent next time around |