| Opponent | Confrontations | Win Rate | Opponents Skill | Win Probability | ||
|---|---|---|---|---|---|---|
- Raggi![]() 0,100 | 43 kills: 13, deaths: 30 | 30% | 1.231 Not Qualified | 31.22% +2.75 skill (1) | ||
- =AG= Rampage![]() 100,0 | 32 kills: 9, deaths: 23 | 28% | 1.131 Not Qualified | 39.97% +2.40 skill (1) | ||
- Max![]() 0,100 | 15 kills: 8, deaths: 7 | 53% | 1.021 Not Qualified | 50.38% +1.98 skill (1) | ||
- Pariah![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 962 Not Qualified | 56.05% +1.76 skill (1) | ||
- leagends![]() 0,100 | 4 kills: 1, deaths: 3 | 25% | 987 Not Qualified | 53.69% +1.85 skill (1) | ||
- Lurk![]() 0,100 | 3 kills: 1, deaths: 2 | 33% | 1.001 Not Qualified | 52.33% +1.91 skill (1) | ||
- ANDR![]() 0,100 | 2 kills: 2, deaths: 0 | 886 Not Qualified | 63.06% +1.48 skill (1) | |||
- CAILLET Martin![]() 0,100 | 2 kills: 2, deaths: 0 | 924 Not Qualified | 59.61% +1.62 skill (1) | |||
- AngryB()y![]() 0,100 | 1 kills: 0, deaths: 1 | 0% | 1.010 Not Qualified | 51.46% +1.94 skill (1) | ||
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Click opponent to see the detailed stats. Click to see more comparison details. (1) The calculated skill that you might gain by winning the next confrontation is approximate. A kill bonus or weapon modifier may very well influence the exact amount. |
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